Divinity Original Sin 2 Memory Slots Guide
In Divinity: Original Sin 2, memory slots dictate your character's spellcasting power, limiting skills per level. With Definitive Edition tweaks, manage 3-12 slots wisely across Warfare, Hydrosophist, and more schools. Our article breaks down allocation, respeccing via Mirror of Shapeshifting, and builds maximizing slots for Tactician mode.
From origin heroes like Lohse to custom Source masters, learn to juggle summons, necro, and poly without overload—vital for Fort Joy to Arx.
How Memory Slots Work
Base: 3 at lvl 1, +1 every 2 levels (max 12). Attributes boost: Intelligence +1/school.
Civil abilities (Loremaster) reveal enemy slots.
Optimal Allocation Strategies
Early game: 2-3 combat schools. Late: Hybrid (e.g., 4 Pyro, 2 Geo).
- Fighter: Warfare max, 2 Scoundrel.
- Mage: 4 Aero, 3 Summon.
Respeccing and Gear Synergies
Gold cost scales with level. Gear: +1 Memory amulets in Act 3.
Tip: Save before Arx fights.
Best Builds by Playstyle
Details for solo/co-op.
- Death Knight: 6 Necro, 4 Poly.
- Summoner: Max slots in Summoning.
Frequently Asked Questions
How many memory slots at max level?
12, plus gear/attribute bonuses.
Can I reset memory slots?
Yes, Mirror on Lady Vengeance (500g base).
Does gear add slots?
Unique items like Captain's Armor (+2).
Best early slots?
2 Warfare, 1 Huntsman for damage.